*Originally Published in the Penmen Press*
Furi is a rare breed of game. It combines the classic “bullet hell” style of retro games like “Galaga” with the quick-witted parry dependent nature of a “Dark Souls” to make a great blend of action and tactics. This consecutive boss brawler has no grunts for you to do battle with. Just you, and the fierce warriors who stand to destroy you.
You star as a nameless protagonist, waking up in a prison and attempting to set yourself free. As you escape this cosmic entrapment, you will do battle with the guardians. These beings each have specialties and themes relating to the past of your playable character.
Whether you’re zipping and dashing around the map to avoid an onslaught of enemy fire, or getting up close and personal to unleash devastating sword combos, you never stop moving in Furi.
This game requires a reactive and proactive mode of thinking. There’s room to wiggle on your style, albeit not much. If you decide to be more forward you can trigger attacks from enemies early on. Enemies have attacks that can be parried, and attacks that must be dodged. So there’s never room in this game for comfort to set in. In a sense this is part of what makes this game so intense.
Furi’s visual style and atmosphere are reminiscent of the stylings of “Afro Samurai” and some other older anime. It combines elements of urban themes with Bushido art, and some pretty deeply rooted philosophy. For instance, the old sage character in this game has headphones similar to “Dre Beats” on his head.
Smaller segments of story come in between the boss gauntlet as you’re given context for some of the characters before you proceed to battle them. This is narrated by a friendly character with an interesting perspective.
Furi has interesting combat, unique visuals, consistent style, and underlying culture. All of these elements make it an example of the truly great content a player can find in modern games. This title, available on PC and PS4 is well worth a purchase.
I don’t think there’s much else to be said. I know it’s been a while, but I’m going to be introducing something new to the site pretty soon so I can interact with you guys more regularly. In the meantime, thank you for tuning in and come back soon for more from the GAME ROOM!!!