Daily Archives: July 10, 2016

This is my favorite part of every week! Hello, Game Roomies!

I want to talk a little bit about what things have been like this week. Things are starting to shift again, and so the posting schedule might start to become more frequent soon. I can’t confirm anything yet.

I’m setting a few new projects in motion, so I’m excited to make some announcements in the coming weeks.

I’ve started playing Gone Home and so far, I’m loving it. This game is legit. It’s already tackling some interesting social themes, which I’m always a fan of.

MatPat said something during his final livestream of Life Is Strange that I keep in the back of my mind. He said, “It’s great to see video games telling stories that matter.”

I couldn’t agree more! We’re in a new stage, people. The world has been forever changed by the advent of modern gaming. Stories are being told in a big new way. I want to be part of that aspect of the medium myself, personally. That’s why I pursued a career in Game Development. I want to be part of making those stories truly come to life for people. Every Xenoblade Chronicles, every Life Is Strange, every Fire Emblem Awakening out there that communicates with a person and let’s them know that the world is a scary place with a lot to offer. The days of classic Donkey Kong and Pacman are gone and the gaming world is headed towards something bigger.

That being said, I’d like to start doing some narrative breakdown of some of my favorite games here on the site. Maybe even address some prominent social themes that are resting within these gems.

In the mean time, thank you all for reading and come back soon for more from the GAME ROOM!!!