Category: Opinion

I love Zelda. Isn’t that obvious? I mean you guys already know me to be a pretty big Nintendo fan. I didn’t grow up with the Zelda series. In fact, my first time playing one of the games from beginning to end was Ocarina of Time 3D. Since then, I’ve played Majora’s Mask, Minish Cap, Skyward Sword, Wind Waker, and yes, even the original from beginning to end. Now with Breath of the Wild being the next in line, I wanted to talk about why I love the games.

It’s mostly because of the epic narrative. Zelda lets you taste its world in such an incredible way, not even the Elder Scrolls games have captured this in the same way. I don’t think any game is a better example of this than Wind Waker. Architecture, characters, themes, they all come together in this weirdly silent story.

I’ve never experienced something quite like it. Seeing the Hylian Crest on a wall suddenly makes you question how such a place came to be. The sound of Zelda’s song rings across the series, signalling lore and story from decades past. This is a game series that really does stay true to its lore. So much so, that the horrific mess that is the timeline is arbitrary in the grand scheme of the series.

I don’t have a very popular opinion in the sense that I consider Skyward Sword to be the best in the series. This is largely due to its charming cast. I like the villains. Ghirahim is probably one of my favorites in the franchise. His mind-games and fighting style make him a very fresh face in this world of pigs and pitchforks.

I’m sort of getting off on a rant. Tomorrow we’re having the podcast, where our topic will be MULTIPLAYER GAMES! Games we play as a group, and games we think capture the essence of co-op and competition alike. You may even see a familiar face there. So come along and join us here on the GAME ROOM!!!

I’ve been a Playstation gamer all my life. I have every Playstation, 1-4, and I’ve been fine just sticking to Sony. I never had the need to get an Xbox….until now. I’m in a relationship with a Microsoft user (insert shudder here) and they have  convicted me to get an Xbox One. Sony, I swear, it’s not what it looks like.

As a Playstation gamer, there have been many thoughts going through my mind as I get used to this contraption known as the Xbox One, and I thought I would share some with you today.

So I don’t understand why they called them bumpers and triggers. I honestly still don’t know the difference. I will always know them as r1, r2 etc.

Why is the A button in the X button spot? And where is my triangle button? Why is this controller so different and bulky? I don’t think I can handle this. I will say, though, it has better battery life then the PS4 controllers… only because it uses AA batteries.

To be honest, the Xbox One is so chunky compared to the PS4. Like I had to carry that thing around in my duffle bag and I’m pretty sure I killed my back and shoulder. Thanks, Microsoft.

Also I just love all of the exclusives you have….I literally can’t stand Halo, and Quantum Break, the game that came with my Xbox, isn’t so good either. PS4 still has better exclusives right now.  

I remember people saying Xbox One had better graphics than PS4, but I literally see no difference whatsoever. Thanks, Microsoft.

I kicked off my flip flop and it accidently turned on my Xbox. The touch screen turn on is way too sensitive…..Thanks, Microsoft.

Actually, I love my Xbox One so far. It’s taking a lot to get used to, but I get to play a lot of games with my significant other and other friends that have the console. It’s really fun to have parties and just play Minecraft or Overwatch. I can’t decide with console I like better. Both have its perks. Playstation, I swear it’s not what it look like. I can love you both equally. I would say that if you’re thinking about getting an Xbox One anytime soon you should definitely wait until the slim comes out. It’s going to be cheaper, have an actual button instead of a touch sensitive button, and it’s not going to be as heavy. I mean, seriously, this thing weighs a ton.

For more on hilarious commentary and news about consoles, make sure you come back to the GAME ROOM!!!

The science of E3 announcements is one that I’ve been trying to grasp for years. What makes a good presentation for a video game company? I’d say a combination of things, but it changes regularly. For instance, some would say it’s important for a developer to announce a keynote title. Some Nintendo fans for instance, consider any E3 without Smash to be a bad E3. While others think it’s important to shed light on pre-existing titles. For instance, there was some pretty universal disdain for the lack of FFXV at Square Enix’s press conference. But this is an opinion piece. I want to talk about my five biggest E3 announcements.

5. inFAMOUS Second Soninfamous second son

I thought it was the end. I thought we’d never see another game in this series, but man I was wrong. E3 2013 was a
big one for sure. Every company had a competitive edge with some incredible and interesting announcements spanning from Smash Bros to Watch Dogs but perhaps one of the biggest announcements for me that year was inFAMOUS. As a fan of the original two, it was nice to see that this game was clearly taking a different path. From a major graphical upgrade, to what appeared to be more comfortable controls, this was absolutely going to be my reason to buy a PS4.

wii u4. Nintendo Wii U

I was ready. I knew Nintendo was planning to announce their new home console, Project Cafe. I had heard rumors of what it might be, but it was all kind of unclear still. Then, the announcement came. The name, which I didn’t love, was only a minor detail. What was truly important was the fantastic touch screen controller that would come bundled with the console. With asymmetric gameplay being the focal point of console development, I knew my inner party gamer would be satiated by this idea.

3. Final Fantasy XVffxv

I knew I wanted this game from the moment they announced it. E3 2013 was a big year. From the beautiful graphics,
gripping music, and interesting action mechanics in the trailer, I found myself being captured by a game in a series that, to be frank, had never gripped my interest in the past. This was a big deal, for sure, and would actually end up being one of the key reasons for my PS4 purchase. That’s how you do E3 announcements.

Last Of Us2. The Last Of Us
PlayStation, dominating this list. E3 2012 was a big one too, especially for Sony. This announcement changed the course of the industry in a major way. Naughty Dog, a company already known for its highly cinematic titles such as the famous Uncharted series, announced a new IP known as The Last Of Us. This game had a narrative grip over a large demographic from the time it was announced. It only turned out to meet every expectation and become one of the biggest games in PlayStation history.

1. Nintendo DSDS

This stands alone as my favorite announcement in E3 history. E3 2004, I had to have been a little kid at the time, so I didn’t see it when it first happened. Instead I came across it several years later, and while Reggie Fils-Aime’s public speaking is a high point for me, what really drove it all home was the legacy that the announcement would have. The excitement around this weird idea was everything that E3 represents. And the DS family went on to become one of the highest grossing video game consoles of all time.

There you have it. My top five E3 announcements. I hope you all enjoyed this post. It’s the first part of my “E3 Retrospective” series, which will take place over the next few days leading up to the big stream on Sunday!

Yo, we’re about to dive into some major late game conversation. So if you have yet to play all three paths of Fire Emblem Fates, including Revelations, turn back now. If you want a spoiler free review of the game’s Conquest path, head here!

To be unequivocally clear, I have been a long time fan of the Fire Emblem games dating back to my young teen years. Sacred Stones always held a special place in my heart, and I loved Fire Emblem Blazing Sword and Awakening. So any critiques I have for Fates only come from a place of love for the series. To be blunt, I loved Fire Emblem Fates, but I absolutely hated the story. Characters felt very singular in their execution. Events were often unexplained or hidden behind unnecessary pay walls. If you wanted to experience Fire Emblem Fates in its entirety, at least from a narrative perspective, you’d have to pay something close to $105. Thankfully, I got my hands on the special edition early on, so I got to experience all of Fates as intended.

Last spoiler warning. We’re getting into the nitty gritty here! Spoilers for Fates and Awakening ahead.

The cast of Fire Emblem Fates Conquest (Left) faces the cast of Birthright (Right).

The cast of Fire Emblem Fates Conquest (Left) faces the cast of Birthright (Right).

Fire Emblem Fates: Birthright opens a lot of doors. It shows you a lot of possibilities, and gives you glimpses of what could have been, should you have chosen the other route. It was no doubt the most “vanilla” of the paths. It was weak willed in execution, without really allowing the same level of emotional string tugging that Awakening had.

The best thing that was done in Fire Emblem Awakening was the death of Emmeryn. Being Chrom and Lissa’s sister made it sad enough, but the level of helplessness that the situation showed was incredible. But it wasn’t abrupt. It had build up. Three chapters of a wild goose chase trying to protect Emmeryn, only to find that she was set to be executed. Then, when you confront and defeat Gangrel’s army, he does his last ditch villainous deed to try and steal the Fire Emblem from Chrom. Then there was a whole chapter dedicated to grieving Emm. She was a voice of reason for several chapters. The pacing set events in motion at the right time.

Almost every event in Fates was abrupt, without reason, and without a chance to truly process it. You meet the mother character, Mikoto, and within mere minutes of gameplay, she’s gone. We don’t get to see the Hoshido siblings grieve, and that’s probably the worst part. Nothing tells you more about a person than their grieving process. A lot goes on during the processing of grief, including, arguably the most charming trait about Fire Emblem characters, the setting of goals. Grief causes you to make plans and follow dreams. Emmeryn’s death made Chrom want to be a king. It turned vassals into soldiers. It shook the political world, and it strengthened the loyalty between Chrom and Robin.

Mikoto’s death made no impact. All it did was further instigate a war with some of the arguably most dispensable casualties in this entire series. I don’t want to continue going on for too long, so I’m going to segment this off into various parts. But this was a big complaint I had with this game.

Fire Emblem Fates is mechanically strong, but the narrative falls very short in my book. For more on Fates and other cool strategy gems, come back soon for more from the GAME ROOM!!!