*Originally Published in the Penmen Press*
Furi is a rare breed of game. It combines the classic “bullet hell” style of retro games like “Galaga” with the quick-witted parry dependent nature of a “Dark Souls” to make a great blend of action and tactics. This consecutive boss brawler has no grunts for you to do battle with. Just you, and the fierce warriors who stand to destroy you.
You star as a nameless protagonist, waking up in a prison and attempting to set yourself free. As you escape this cosmic entrapment, you will do battle with the guardians. These beings each have specialties and themes relating to the past of your playable character.
Whether you’re zipping and dashing around the map to avoid an onslaught of enemy fire, or getting up close and personal to unleash devastating sword combos, you never stop moving in Furi.
This game requires a reactive and proactive mode of thinking. There’s room to wiggle on your style, albeit not much. If you decide to be more forward you can trigger attacks from enemies early on. Enemies have attacks that can be parried, and attacks that must be dodged. So there’s never room in this game for comfort to set in. In a sense this is part of what makes this game so intense.
Furi’s visual style and atmosphere are reminiscent of the stylings of “Afro Samurai” and some other older anime. It combines elements of urban themes with Bushido art, and some pretty deeply rooted philosophy. For instance, the old sage character in this game has headphones similar to “Dre Beats” on his head.
Smaller segments of story come in between the boss gauntlet as you’re given context for some of the characters before you proceed to battle them. This is narrated by a friendly character with an interesting perspective.
Furi has interesting combat, unique visuals, consistent style, and underlying culture. All of these elements make it an example of the truly great content a player can find in modern games. This title, available on PC and PS4 is well worth a purchase.
I don’t think there’s much else to be said. I know it’s been a while, but I’m going to be introducing something new to the site pretty soon so I can interact with you guys more regularly. In the meantime, thank you for tuning in and come back soon for more from the GAME ROOM!!!

I won’t pretend to be the authority on what would make a Warcraft film truly good. But I can tell you what made it good to me. For one, I loved the Orcs. It’s rare that you can take war and brutality and make it seem so honorable. These otherwise menacing warrior beasts are portrayed in a way that makes you feel really in on the action. 
games I’ve ever played. From a beautiful soundtrack to stunning visuals, a sweet narrative to unique setting, there’s no doubt that this title will last in my heart for many years to come.

5. Guilty Gear Xrd: Revelator
Ball Xenoverse


This is my most anticipated game this summer. The genius developers at Atlas are making an RPG themed around the cast of Fire Emblem. While it’s a Shin Megami Tensei crossover, a lot of those elements are a little bit harder to find. With a theme on pop and style, this is definitely a weird one, but all the same, I expect it will have the charm that has drawn players to both series’ for all of these years. I expect this to be a day one purchase for me. If you’re interested in trying something weird and new, check this one out on June 24.
I wouldn’t be me if I didn’t put in a plug for Xenoblade Chronicles X. While I much prefer the first of the series, and it’s cheaper to get your hands on, X is a very large and expansive game. For someone interested in exploring a vast world and watching it unfold before your eyes as you traverse varying terrain and overcome large enemies and obstacles. While the main story is simple, and can be completed in a twenty or thirty hour span, the amount of side content is incredibly large. There’s a lot you can do to benefit yourself as the game goes on. Things like, building new skells, or fighting tyrants, or doing squad quests all make you stronger. The stronger you get, the more you can take on, and the more the game grows. You truly are building the world as you go, rather than discovering it like you would have in the original.
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