Below, you can find many of my completed projects and 3D artwork.
Pavilion Pummel: http://banknhpavilion.com/games/mhpp/6.30.2015.html
Pavilion Pummel is an award winning game designed and developed for the Gamestock Competition at the Bank of New Hampshire Pavilion. This title stars concert attendees as they battle their way across the arena, defeating aliens in an effort to have one good time. My role in this project was a combination of audio design, concept art and direction, and core game design.
Pixel Commando: https://www.kongregate.com/games/massivehawk/pixel-commando
Still a favorite of mine, Pixel Commando stars Corporal Carnage as he fights back the Kragosaurian invasion. This game combines 2D character art with 3D environments, and as part of a game jam project, was completed in just 48 hours. I was responsible for the art, story, and some core design elements for this game.
Coming of Darkness: https://drive.google.com/open?id=11R4-INxQasoxeeiiacil2IPiwIjcan_H
This direct download game allowed me and my team to flex our narrative muscles, with a focus on long-form narrative and thorough audio design. My roles in this game included voice acting, story, level design, and early game design.
Cragnore, Rayne’s Beast: A creature from my MFA thesis novel named Cragnore. This dragon is an extension of the warrior Rayne.
Cahokian Wolf Demon: This creature, designed for a low-poly (likely mobile) game setting, is captured by the living plant creature known as Life Trap.
For more on game design, please check out my video series, where I do detailed breakdowns of game design principles and approaches adopted by popular game franchises.